One thing I found very welcoming compared to a lot of platform games is the lack of cheap deaths. I haven't tried hard mode yet, but based on my experiences with normal, expect a considerable bump in the level of challenge. The game is quite challenging on normal difficulty, however dropping the difficulty to easy makes it almost impossible to lose, even in the boss fights towards the end of the game. The platforming and combat are both very tight, thanks to excellent controls and the visuals are a retro treat. So how does it hold up? Well, as an indie action game, it is quite spectacular, despite a few noticeable rough edges. Unlock special bonuses, including mini-games, achievements, artwork and musicīeing one of only two games I've greenlit, (And I really didn't care about the other one,) I've been anticipating this game since long before it was on kickstarter.
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